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Toggle_check #  Sort_desc Tracker Status Priority Subject Assigned to Updated % Done
63 FeatureNewHighEntity - trigger_stuffcmd and a "preferred spawnpoint" entity01/21/2010 08:57 PM

44 FeatureNewNormalRoom - NOVELTIES - Game Room - tic tac toe04/18/2009 04:24 PM

43 FeatureNewNormalRoom - NOVELTIES - Game Room - skeeball04/18/2009 04:24 PM

42 FeatureNewNormalRoom - CHALLENGE/LEARN - Speed Challenge Rooms - obstacle courses04/18/2009 04:23 PM

41 FeatureNewNormalRoom - CHALLENGE/LEARN - Speed Challenge Rooms - laser/rocket/trickjumps04/18/2009 04:23 PM

39 FeatureNewNormalRoom - CHALLENGE/LEARN - Player vs. Player Challenge rooms - CTF Arena12/29/2009 09:33 PM

37 FeatureNewNormalRoom - CHALLENGE/LEARN - Player vs. Player Challenge rooms - DM Arena12/29/2009 09:34 PM

36 FeatureNewNormalRoom - LEARNING - Weaponology - doors (using electro/mortar to open doors)04/18/2009 04:20 PM

35 FeatureNewNormalRoom - LEARNING - Weaponology - targets04/18/2009 04:19 PM

34 FeatureNewNormalRoom - LEARNING - Weaponology - Weapon Combos04/18/2009 04:19 PM

33 FeatureNewNormalRoom - LEARNING - Weaponology - Individual Weapons04/18/2009 04:18 PM

30 FeatureNewNormalRoom - LEARNING - Movement - trick jumps01/21/2010 08:56 PM

28 FeatureNewNormalRoom - LEARNING - Movement - Strafing01/21/2010 08:56 PM

27 FeatureNewNormalRoom - LEARNING - Movement - Rocket / Mortar01/21/2010 08:56 PM

25 FeatureNewNormalRoom - LEARNING - Movement - Laser01/21/2010 08:56 PM

24 FeatureNewHighBuild the dojo, main building framework12/29/2009 09:37 PM

23 FeatureNewNormalBuild a Zen Garden for a courtyard in the temple12/29/2009 09:40 PM

22 FeatureNewHighBuild the outside environment framework01/21/2010 08:56 PM

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